Keys to Success Part 2: Being Relentlessly Positive

Is Positive

Positive Cat Is Positive

So last week I Introduced a topic that I’ve been looking at closely over the last couple of weeks – How have people like Lethal Frag, Swifty, Cobaltstreak, Seananners, and Day[9] become successful on Youtube or twitch.tv? Specifically, what are they doing differently than everyone else who claims to have good quality content, commentary, consistency, etc. So far, I’ve determined that:

  • They’re overwhelmingly positive.
  • They’re enthusiastic about what they do.
  • They’re dedicated.
  • They give back to the community.

Today I want to talk about being overwhelmingly positive.

This is a subject that’s become increasingly important to me personally. Those of you who watch me regularly (particularly when I livestream) know that I don’t always like my current RL job. Despite the job’s upsides I end up having to deal with a huge workload, not-so-helpful coworkers, and the ever oppressing retail push. Couple that with the difficulties of trying to get a graduate degree and your typical RL troubles and I find that I am carrying a negative attitude most of the time. Sometimes I’ve let that negativity creep into my videos and streams. I figured it was fine because I was “being real”. After watching Day[9]‘s video about being positive I’ve had to really reconsider my position.

please install flash

Yeah. So it turns out that I haven’t been as positive as I thought. (His followup video is equally fantastic: https://www.youtube.com/watch?v=XQICtwDKmzE) This isn’t the only time Day9 talks about being positive. The guy oozes positive attitude. Just watch any of his daily casts or backlog of recordings and you will see that the guy just can’t help smiling and laughing. When combined with his quirky nerd humor, that kind of positive energy is really contagious. Day9 is truly the definition of being relentlessly positive.

Day9 isn’t the only person being overwhelmingly positive. Take a look at Lethalfrag: It seems like this man can put a positive spin on anything. When twitch.tv came out with their turbo feature a lot of the biggest casters on twitch were up in arms about potential lost subscriber revenue. You see, livestreamers on twitch rely on a combination of ad revenue and subscriber revenue to make money. When a streamer plays an ad it pays a small amount of money for each impression.  In addition, some streamers have access to subscriber buttons which allow viewers to support the caster more effectively by paying $5 a month. In return the viewer sees no ads for that caster and gets access to a couple of unique emoticons to use in chat. As far as I’m aware the best way for a streamer to make consistent money is to have people subscribe. The new turbo feature allows viewers to pay twitch (not the casters) $8.99 a month to not see ads for the entire site but casters still get ad impressions. Naturally, some viewers are going to pay only $9 to block ads across the entire site rather than subscribe to one or two streamers. TLDR: Streamers were losing subscriptions from people who elected to get turbo.

Frag is one of those streamers who has a subscriber button. When viewers asked Frag about his opinion about the new Turbo feature he said it was great! He went on to describe the turbo service as great for the viewer, great for Twitch.tv (his employer essentially), and still beneficial to the caster due to the impressions the viewer generates. In his own words: “It’s better that I take a small, short term dip in revenue to better equip Twitch to grow and expand than to hold on to the few subs I’ll lose in the process. Twitch can’t pay anything if it goes under.” The ability to put a positive spin on something that so many people were seeing as negative is invaluable I’m sure. Frag also sports an amazingly levelheaded outlook on life and really patient approach to streaming. I don’t know how someone can die for four hours on I Wanna Be the Boshy and still chuckle about it.

All of this could be said about Cobaltstreak, Seananners, and Swifty. Go look at their content – you will be hard pressed to find a single video where they aren’t smiling, laughing, and generally having a good time. When difficult situations present themselves they always seem to put a positive spin on it.

So what does that mean for the rest of us when it comes to making videos or livestreaming? We have to be positive! And not just a bit – I’m talking overwhelmingly, sickeningly positive about everything. I’m beginning to realize that what draws a viewer to watch any particular person isn’t just the content, the game, or the quality. The ability to develop long time viewers (dare I say fans?) with your content hinges on developing a deep connection with the viewer. There are a lot of ways to do that but one of the first steps is to create a viewing environment that makes the viewer comfortable and happy. What’s the biggest way to turn off a potential viewer? Besides having an unwatchable video/stream, being a dick is second. Any sort of yelling, raging, belittling people in chat, or general trolling is going to get old fast.

But it goes even deeper than that. I don’t know about everyone else, but I watch youtube/twitch.tv to relax and enjoy myself. If I’ve had a particularly bad day I’ll often turn on a Day9 daily and watch him giggle and smile his way through an analysis of TvZ. I have only the faintest clue about what he’s talking about but it doesn’t matter. By the end of that hour I can’t help but smile when he compares losing a ZvZ to losing Felicity or does the fusion core dance. The same could be said for Seananners and his stupidly funny CS:Source videos and cooking advice, Swifty and his love for coffee and cats, or Cobalt’s Loki dance. Knowing that I can turn on a stream at any given point and expect to not just be entertained, but to have a streamer’s positivity rub off on me goes a long way towards making me a repeat/long term viewer.

Anyways that was much longer than I expected. Hopefully you find this information interesting and insightful. Next week I’ll tackle enthusiasm and it’s various benefits. (Spoiler alert: it’s a good thing.)

Keys to Success Part 1: Introduction

Idea Cat

Those of you who know me pretty well know that I tend to take this whole Youtube thing pretty seriously. That is, I like to analyze numbers, trends, and approaches to content. It’s just the way I’m wired – I love to analyze things. Naturally, I’ve always tried to In the past I’ve always thought that you needed to have an edge – an angle of attack for what you’re doing. With the gaming scene on Youtube (and to a lesser extent on twitch) so saturated, how are you going to get noticed if you are doing what everyone else is doing? So for the past six months that has been my focus. Gotta find my niche. Gotta have good quality content. Gotta be consistent. Gotta engage the audience. Gotta annotate, tag, network.

Turns out this approach is crap. Everyone is trying to find their niche. People making videos and livestreaming have probed damn near every orifice of video game content. Everyone has good quality video, audio, and commentary. Everyone’s grandmother can be consistent. Everyone says “comment, like, subscribe”. You think of it and everyone’s doing it. Surely there was something simple I was missing.

With this new push to really apply myself (last week not included due to Sony Vegas troubles …)  I’ve been taking another long look at some of the people who I think have accomplished a lot both on Youtube and Twitch.tv. These are people I turn on to watch time and time again. Here’s a short list:

  • Day[9]
  • Lethalfrag
  • cobaltstreak
  • Seananners
  • Swifty (specifically his IRL channel)

At their most basic level what do they have in common? I gone back through their old and new content and figured out exactly what makes them tick. I don’t know if I’ve found all the answers but I have found some similarities across the board:

  • They’re overwhelmingly positive.
  • They’re enthusiastic about what they do.
  • They’re dedicated.
  • They give back to the community.

All these things are pretty basic but I think a LOT of people miss them when creating their content. Now that I’ve actually thought about it I can’t believe how essential each of these things feel when it comes to being successful making gaming content. IMO these are even higher priority than almost anything else a commentator can do.

In an effort to refine my thoughts on this I’ve decided to post a small series of thoughts on each of these points. Hopefully you’ll find some of this as thought provoking as I have. I’ll have a new post in a couple of days and will update this introductory post as I post additional parts.

Cheers!

Gettin Back At It

Goals CatWell … It’s certainly been a while hasn’t it …

It may be a little late to get on the resolution bandwagon (that and I really don’t believe in new years resolutions in the first place) but I’d like to make a change. The last six months I’ve felt like I just can’t keep up with youtube, livestreaming, the website, gaming – the whole thing. It all escalated to a nearly 6 week hiatus on videos. Hell I didn’t even game much outside of Planetside 2. Of course I’ve had good reason to vanish – myRL job is pretty unforgiving at times. I was tired, burnt out, the holidays, etc. etc. However, I was never happy with just up an disappearing. All my life I’ve pushed myself past a lot of obstacles and I’ve never let something like “being tired” ever get in the way of what I want to do before. Why should I start now?

Also, over the last six months, I’ve also seen people around me literally create entire jobs and careers on youtube and twitch.tv. Take for instance CobaltStreak (www.twtich.tv/cobaltstreak): he was able to start streaming Binding of Issac every day and, in less than a month had hundreds of regular viewers. In two he had a partnership. Finally, as of yesterday, he received his sub button (a process where viewers can subscribe to his channel for minor benefits but mostly to support him). In as little as 5 months he has put himself in a position to make livestreaming, playing games, and connecting with people his career.

So, instead of finding excuses I’m going to be getting after it. Here are the details:

  1. 5 youtube videos a week Friday through Tuesday: I’ve already started on this but it will continue for the foreseeable future. It may be more than 5 videos a week depending on what I need to get up but it won’t be less than 5.
  2. New series and finishing old ones: That means the new Doom 3 BFG edition playthrough with Whitney, Terraria, Spelunky, Walking Dead. It’s time to get back to the good stuff!
  3. 1 website posting a week: Here’s this week but more will be coming up. I want this place to become a focal point of sorts. A place where you can get all the information about whats going on with me, my videos, my livestreams, and any events. The only way I can do that is by setting this place up with content!
  4. Livestreaming … m0ar …: Now this isn’t something I can promise will happen every single day … but that is my goal. I LOVE livestreaming because it gives me a chance to connect with viewers. Take last night for example – All the livestream regulars and I discussed setting up a Minecraft server, books and being literate, and poop jokes. You just can’t get that kind of interaction through youtube and it’s something I want to do more of.
  5. Daily Facebook and Twitter updates: Livestream times, new videos, cool links, and anything else I find interesting.

Now, to be clear, I’m not just trying to do this to make money. I make plenty for myself at my RL job and I’m relatively comfortable with what I’m doing. However, I would like to see what’s possible if I really applied myself to all of this gaming thing. In past interviews Day[9] said he never started out trying to make a career out of his Starcraft coverage. He just did what he was passionate about and everything else kinda fell into place (including immortality … and the bitches …). Well gaming is something I’ve always been passionate about and here I have an opportunity to share that passion with people from all over the world. IMO I’d be stupid not to take this opportunity seriously!

Not a True Zelda Fan?

A funny thing happened today. I was browsing through my new Youtube comments today at work (during a break I promise!) and I came across this:

This comment was left on a Minecraft: Zelda Adventure video I made nearly a year ago. In this video I mention the fact that I have not finished Zelda: The Ocarina of Time and only recently finished Majora’s Mask. Now don’t get me wrong: I’m not necessarily taking this to comment heart nor am I mad at the poster or anything.  I completely understand that Youtube comments can be an absolute cesspool of trolls and people who have absolutely nothing more to contribute than “F1RST!!1!!SHIFT”. If I got all bent out of shape every time someone poo-pooed one of my videos (or commentary, or game choice, or lack of Minecraft, etc.) then I wouldn’t have lasted very long at all. No …the comment simply confuses me.

Whose to say that not beating Ocarina of Time makes you not a fan of Zelda? Does it mean nothing that my family and I (mom, cousins, grandmother, etc) spent most of my childhood and early teen years playing Zelda: A Link to the Past over and over again? I have easily sunk over 500 into that Zelda game alone in my lifetime. I can swinging on a swing set and finally having the epiphany that you could use the fire rod to kill the ice monsters in the ice palace. I spent hours throwing shit into the fairy fountain just to see if I could get an upgrade like I did with the boomerang. This doesn’t even count all the time I’ve spent playing or watching other people play various other Zelda games. By the same token I could say that the poster (who, based on the data gathered by youtube analytics, is likely 12-16 years old and wasn’t even alive when LttP come out) isn’t a fan for not pouring 500 hours into the SNES game.

It just made me think about how we as gamers (and I guess humans in general) feel the need to not only quantify fandom, but also put other gamers into specific tiers. The same could be said about anything that we enjoy really: you are not a TRUE cigar smoker if you smoke infused cigars. You are not a TRUE BBQ cook if you use lighter fluid. You are not a TRUE college football fan unless you blindly support every decision the athletics program makes. Etc. etc.

I occasionally enjoy a good cigar after a long day and there is a saying from the cigar world that I think can be applied to a lot of things: ”

“Like what you smoke and smoke what you like.”

Applying this to the current situation: Why create artificial barriers between people who like the same thing? Why can’t we just enjoy a video of an awesome Zelda mod in Minecraft? Just a thought.

 

Happy Tuesday!

Jurassic Park: The End?

Playlist: http://www.youtube.com/playlist?list=PL368B6F881643E5D0&feature=view_all

So … it’s finally done. I’ve gotta say that, for a game built entirely around quick time events, this game was worth sticking through. The last video of the series pretty much sums up my thoughts on the game. You really should take a look at the playthrough if you haven’t already. Now I just need to finish the SNES game …

Now that this is done I have a lot of plans for the near future. A four day weekend will help accelerate these plans. Look for teasers to start very soon!

Added Value in Let’s Plays

I like Totalbiscuit. I mean a lot. I respect a lot of the work he does because I respect his morality when it comes to covering video games. He really does approach things in a way that honors the integrity of his journalist apporach. I think this is a good reason why so many people respect his opinion when he waxes philosophical on games and, in particular, people covering games. All this said however, I have to disagree with what I think he was trying to explain in his latest VLOG video: I do no think that Let’s Play content is lazy or a lesser form of entertainment IF it’s approached the correct way.

Don’t get me wrong, I totally know where he’s coming from. Hell, I get messages and comments from people advertising their LP content on my channel and I have only the smallest fraction of the viewer base that Total has. He is probably inundated with messages, comments, and twitter mentions either asking his opinion or straight up advertising their videos. I can also see that the vast majority of LP content on YouTube is … for lack of a nicer way to say this … really really bad. I don’t mean to sound elitist or mean – I have been in the same boat – but what some people try to pass off as content is exactly what Total described in his Vlog … or worse!

Does this mean that all LP content can be lumped into this same lazy category? Certainly not! Ian (Verbal Processing) and I have talked many long hours about the value of LP content as a method of channel growth and audience entertainment. We’ve both concluded that straight LP content (the kind where you press play in Fraps and then slap it on youtube) is exactly what Total is describing in the video above – LAZY. However, if one works to elevate the genre beyond the lowest common denominator, LP’s can become not just entertaining but quality videos that you can be proud of putting up on your channel.

So what can you do to elevate the genre? In my opinion the following can help:

  • Add an intro/outro – I’m not just talking about a user name splash screen or network moniker … I’m talking about a legit intro that encapsulates the whole series in 10-20 seconds. This gets the new viewer interested in your content right off the bat and reminds the repeat viewer where they’re heading. Changing the intro/outro slightly during a particularly long playthrough can help keep things fresh.
  • Cut repetitive parts – This is vital in keeping the overall pacing of the episode intact. No one wants to see you cut the same damn tree down over and over. I think I am still very guilty of leaving in parts of videos that detract from the overall quality.
  • Add a second commentator – I hate to pull the Yogscast card … but adding a second person to your commentary takes any video to the next level. It’s just so much more entertaining to listen to two or more people talk than just one.
  • Use editing effectively – Adding sound effects, music (with permission of course), and video effects to an episode can take a run of the mill video to the next level … just don’t overdo it.
  • Involve the audience – I’m guilty of not doing this as it can be quite difficult to implement naturally. Doing things like answering questions and selecting comments to be shown during the video can help involve the audience in new ways.
  • Finish your LPs – I am as guilty as anyone when it comes to this. I have several LP’s that, for various reasons, have been abandoned or I am no longer able to complete. However if you are able to complete a LP there is a good chance you will retain your audience throughout. I am now starting to advocate playing through the entire game (or portion of the game) before uploading any videos as this ensures that you will have consistent content production. This, in turn, builds viewer confidence.
  • Start with quality sources – this is pretty much a gimmie but having good video, audio, and commentary quality are all essential. No one wants to hear a microphone pop for 20 minutes and no one wants to listen to someone scream for 20 minutes either.
Of course no blog post would be complete without shamelessly plugging my own content … but I think that I am on the right track regarding the above points. Particularly my Jurassic Park: The Game, Terraria HARDCORE, and The Legend of Blackbeard’s Castle are all excellent examples of elevating the LP genre IMO. Here are some examples:
Jurassic Park: The Game


Terraria HARDCORE:


Blackbeard’s Castle:


Of course I am in no way the authority on LPing … in fact I am still experimenting with different things to take my LP videos to the next level. However, I think many people would agree that using some of the above techniques can elevate the genre beyond what you usually see.

Now to answer Totalbiscuit’s question: YES! Please do more LP content on your channel. Once you set up a workflow for a series it becomes fairly easy to produce high quality and entertaining content in a reasonable amount of time. You can use this efficiency to post daily or semidaily videos that can be very popular with your regular viewers and generate a new angle of entertainment on your channel. If you are worried about meeting your quality standards then you, more so than most, should have the resources to raise the bar in terms of added value. LP’s (and Youtube in general) can be a lot like retail: it’s all about how much added value the salesperson (Youtuber) can bring to the customer (viewer) over the competition. You have the potential to blow the competition out of the water IMO.

Oh and one more thing: You and Jessie totally stole the Terraria split screen thing from Ian and I.  ;p

 

OCRemix: I Can Haz?

 

So, as most of you guys who have been with me for a while probably know, I LOVE OCRemix. As a classically trained musician of 13 years the video game’s music has always been a huge part of what makes it special. OCRemix takes that love to the next level by hosting remixes of some of my favorite video game soundtracks. Since the beginning of my Youtube career I’ve often borrowed some of their music to fit a mood in my videos and I’ve always tried to give back. Here’s an attempt to do just that.

For those of you who don’t know about OCRemix or what they do it’s pretty simple: They serve as a community for VG music remixers and VG music fans. Remixers will submit new material to a judging panel and, if they’re selected, the OCRemix admins will post their song on their site, twitter, and even Youtube! Its a fantastic way for new remixers to get valuable feedback and exposure for their work and for fans of VG music to hear their favorite tracks in awesome new ways. Of course all of the music is free to listen and even download … what more could you want?! Did I mention their users often get together and create entire remix albums based on a single game or theme? Yeah … it’s pretty awesome! I’ve lurked on their forums for a very long time and I’m happy to report that their forum members are generally really cool and positive people who give pretty damn good advice when it comes to remixing.

All that being said … I’ve always wanted to learn how to remix music myself. Some of you may recall me tweeting about the music that X (davidr64yt) had composed a while back. Well listening to that again has really inspired me to really get my hands dirty. It’s always bugged me that even with my degree in music I was never really exposed to creating digital music. I mean sure I had the mandatory class about using Finale and a little bit of qbass but it was more of a “these things exist” class than a how-to. Right now I’m trying to get my bearings using several DAW (digital audio workstations) and have even made my first (REALLY BAD) fill loop. It’ll be hard work and more than a little bit of learning but I’m hoping my previous experience in music will help me along the path. Maybe … just maybe … I’ll submit my own work and get it approved. Now that would be awesome!

Anyway, I implore anyone who reads this to go and check out OCRemix. Join their community and support the remixers that are proving FREE remixes of all of your favorite VG music! GOGOGOGOGOGO!

X’s Comic Powder Episode

I’m usually not one to gush about people – especially people I’ve never actually met first hand. However, those of you who may have followed me for a while probably know that I’m a big fan of X (davidr64yt). Without going into too much detail, I really enjoy his laid back style and the “purity” of his work. (That is, he’s never seemed to be someone who does stuff just for the monetary benefit on youtube.) Well I’ve been watching X’s videos on the game Powder and been enjoying the heck out of them. Well he did something in the latest episode that surprised the hell out of me. Watch this about 15:40 into it:

That comic in the middle of the LP? That was awesome. I’ve never thought about crossing over the two genera before and it gives me some ideas for the future. Well if that wasn’t enough he posted another video of him actually making the comic. The video is sped up a bit but you can see the whole process:

Yeah and that music in the background? If I remember correctly that was music that he composed himself. All part of the reason I love a lot of the content that man puts out. It also inspires me to possibly try the comic thing myself one day.

Now … if only I could draw … O.o

Powder: One Amazing Roguelike

So, as most of you know, I am a fan of X (davidr64yt). Well the last few days he’s been uploading some videos of a game called Powder. You can find his playlist here: http://www.youtube.com/playlist?list=PLEC16E5745590FD7D

I can’t say I’ve ever really played a rougelike before. I mean, I own Dungeons of Dredmor and it’s expansion but it’s never been a game that I’ve played more than 5 minutes of. Well I watched all of X’s videos on Powder and immediately decided to look it up. It turns out it was created by Jeff Lait as a Game Boy Advanced game. After browsing his website (http://www.zincland.com/powder/) I found that he has made the game available on just about every platform out there. Everything from Linux to IOS is represented. HOLY CRAP! Of course I immediately downloaded it for my iPad and, after doubling the size of the screen got to playing immediately. For a game with no sound and very simple graphics I’ve got to say it really impresses the hell out of me. Even on IOS the controls are very intuitive and combine the use of an on screen controller and touch controls. I am DEFINATELY doing a one-shot of this game just as soon as I can put down the IOS version.

Check out Powder and download the version that suits you!

http://www.zincland.com/powder/index.php?pagename=release

Don’t Mind Me …

Pardon the dust as I do a bit of construction here …